Format Factory 4.3.0.0 Crack
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Version 2.1.0.0 23.12.2020Info:-After the update the \"one Ring\" will give you over time a lot of perm warp. Better not wear this ring for a longer time in the future.New Mods:-Forgelin 1.8.4-GTNH-Modmixins 0.0.3-Witchery Extras 1.0.1.jarRemoved Mods:-Aquacreeper 1.0.1Mod Upgrade:-Adventurebackpack 0.9-h15-GTNH-AngerMod-1.7.10-0.6.1-Appliedenergistics2 rv3-beta-35-Bartworks 0.5.14-Better Questing 3.0.337-GTNH-Binnie Mods 2.0.29.5-BOP 2.1.2-GTNH-Blood Magic 1.3.3-43-Carpenter's Blocks 3.3.8.2-Chisel-release-17-GTNH-CoreMod 1.7.00-Craft Tweaker 3.2.2-GTNH-Electro Magic Tools 1.2.8.0-Ender IO 2.3.1.15 beta-Enhanced Loot Bags 1.0.4-Eternal Singularity-1.0.4b-Extra Cells 2.4.6b9-Forestry 4.3.0.0-Gadomancy 1.0.8.0-Galacticraft 3.0.22-GTNH-full-GalaxySpace-1.1.7-GTNH-Gregtech 5.09.34.02-GT Scanner Mod 1.5.9-Hardcore Ender Expansion 1.8.7-Holoinventory 2.1.5-beta-GTNH-Iguana Tinker Tweaks 2.1.7.5-Infernal Mobs-1.7.2-GTNH-Irontanks 1.2.0-Jabba 1.2.7-Kekztech 0.5.2-Magicbees 2.5.5-GTNH-Natura 2.4.1-dev-Nodal Mechanics 1.1-4-GTNH-Not Enough Items 2.0.6-GTNH-Open Blocks 1.6.3-Open Computers 1.7.5.6.22-Open Glasses-1.1-GTNH-Open Modular Turrets-2.2.11-245-Pam's Harvestcraft Lb-1.0.2-GTNH-ProjectRed-1.7.10-4.7.0pre13.9-SGCraft 1.13.8-GTNH-Special Mobs 3.3.7-Spice Of Life 2.0.0 carrot-beta-6-Standard Expansion 3.0.183-GTNH-Steves Factory Manager A97-GTNH-Tinkers Construct-1.9.0.0-GTNH-TecTech 4.10.0-Thaumic Based 1.4.23-0-Thaumicenergistics 1.1.3.8-Thaumic Exploration 1.1.75-0-Thaumic Horizons 1.2.0.1-Travellers Gear-1.16.7-Twilightforest 2.3.8.6-dev-Universal Singularities-8.6.2-WAILA Plugins 0.2.3.1-8-Warp Theory 1.1.0-GTNH-Wireless Crafting Terminal-1.8.7.6-Witching Gadgets 1.2.13Mod Changes:Adventurebackpack 0.9-h15-GTNH-fix Forestry Worktable + Traveller's Backpack crashing gameAngerMod-1.7.10-0.6.1-mobs don't explode on spikesAppliedenergistics2 rv3-beta-35-Update cards.recipe-Add recipes for Pattern Capacity Card. The recipe matches the existing one written through the code.-Crafting only extract energy when it was able to push the pattern.-Fixed Waila header-fix Interface should not try to craft negative amounts-GT EU P2P support. Partial credits to Ultramine author.-Simplified GT EU P2P, to be ampere/voltage transparent-Added ability to rename AE blocks/parts in-place-P2P may be renamed and the name is visible in Waila-Write p2p name to the memory card-GT power sink added-Energy buffer sizes increased with usage multiplier-Experimental timing support for some AE tiles-Network tool shows wrong power drain in tooltip-GT power sink was returning left amperes instead of used-Formation plane fixed for parts and fireworksBartworks 0.5.14-Added Special interface-fix(Bartworks)recipes fixing two recipes Formic Acid Creates Sodium/Sulfur Positive Loop #6437-Renamed Casings-added GT++ warning-updated TT-fixed forestry capsules-fixed eic-Split WerkstoffLoader into seperate Files-Fixed overclock underflow-Fixed TT debug code-Fixed autogenerated Casings-Change max height to 56 Since 5x11(max DT outputs)=55+1(for bottom)=56. Unless I'm missing something. Or did it wrong.-Repaired FloodGate-ompletely overhauled flood-gate-UpdatedGradle to 5.6.4-Fixes Server Crash-Fixes a bug where only 1Item is in stack-Quick render crashfix-Update MainMod.java-Should Fix CAL Overclocking issuesBetter Questing 3.0.337-GTNH-Changed scroll to zoom logic to be more practical-Improved scroll to mouse-Add mod option to zoom in/out to cursor. Setting these to false will make zooming behave more like the normal BQ version, except with multiplier zoom.-Fit designer view to quest line upon opening-Don't lerp X/Y in designer either (zoom becomes weird with it)-Fit view to questline contents on opening designer (as normal gameplay questline does)-Add button to zoom to fit in designer as well, in case you get lost-Possible fix for wrong time-Add tooltip warning while edit mode enabled-Add new visuals for quests that can be repeated-Fix typo in en_US.lang-Add confirmation dialog to claim all button-Add claimAllConfirmation to config-Add \"Yes, always\" claim all option-Fix config entry description-Quick fix for crash with repeatable quests with lines attached-Extend quest api-Fix for tooltipBinnie Mods 2.0.29.5-Update ExtraTreeSpecies.java-correct item nameBOP 2.1.2-GTNH-Update FogHandler.java-5% fps increase. It is not useful to calculate 1600 times per frame only to get newest fogx and fogz. 10% chance of this calculate per frame in another thread will be fine.-Update BlockBOPSapling.java-makes giant fir tree plantable and 5 fir sampling to grow. It is a BOP fix mod content but that mod uses asm and is a coremod.Blood Magic 1.3.3-43-added a way to define meteors in json in config/BloodMagic/meteors/ - added BM meteor 'cost' to MineTweaker API-try to update BM to newest Craft tweaker versionCarpenter's Blocks 3.3.8.2-Fix server crash when safe is broken by another player during usage. [vagola]Chisel-release-17-GTNH-Add missing localizations-Remove chiseling to 2nd type-Add more durable chisel (Netherstar)-fix name-add scrolling to chisel gui when variants do not fit screenCoreMod 1.7.00-Added remaining Bacteria from Binnie's to GT Brewing machine-Confirm the recipes are working and crafted fluid is accepted by Binnie's Machines.-Update GT_MachineRecipeLoader.java-Changed voltage to be a more suitable number-info(Core Mod) add info Text-add Quest Book info text to starting menu-change(Computronics)recipes-put the un nerfed recipes in Core Mod Code-feat(Core Mod)add more Autoclave recipes-add new Autoclave recipes using molten void and a output of 100%-Adjust distilled water amount crystal #6405-Add deploader functionality-1. Load stuff to download from config/dependencies.json. Format is as below.-Add ore dictionary for sand and red sand to craft unfired coke bricks. Issue 6623.-feat(iron Tanks)add gt recipes into code-fix(iron Tnaks)recipes-fix LUV-UEV Scanner recipes-addition(IC2)add recipes for Neutron Reflector-Add alternate recipes for reflector parts for mass crafting #6719-Chlorine cleaning of pistons-Fix name of α Centauri Bb dust, there is no A, regardless of what the internal name is-Add oredict tag to CentauriASurfaceDust-I'm not sure if this just add the dustSpace, or the planet one as well, but it's a step forward if it works See -Hide some items in NEI-Nerfed PRS Blast Resistance-Added warning about FQ and PRS-fix wrong PA meta-fix the wrong meta range for thermal centrifuge and centrifuge cousing the there recipe maps to be switched when using LuV+-Reuse warding focus when crafting warded glass-forge bus not needed-100 -> 144 for pico wafer-improve-wet/bio-ware-recipe-addForestry) Info Text-Things that need fixing in the 2.0.9.2b dev version #6887-Add ore registry handling for new Enceladus Ice-move coble imlosion recipe-line wrap change, add details-make growth medium cheaper on higer tier fluid-Added ardite ingot to block recipe in the compressor-make some agar recipe cheaper-make bio processor assline recipe better-some time improvment on neuro circuits-Add macerating recipe to encel ice for slush, rename ice dust to slush-Check for GT++ jar properly, also fix DEgg enderium #4410-#6401 Add oxygen-Update GT_MachineRecipeLoader.java-#6088-Try to move TC metals to Core Mod-Try a fix for Tinkers Aluminium Brass.-Witchery integration first step-The Large TinkerScript move-Fix cauldron NPE-change kettle recipe for Infusion of Otherwhere-Add new chest loot to tf chests-add(TF)add loot to Hill and Tower chests-changed where the loot tables are loaded-feat(Gravisuit)Relocator got Ass Line recipe-Fix cauldron recipe addition-Add helper methods to remove kettle recipe-add(Witchery)Kettle and Spinning Wheel recipe-fix(Witchery)Chalk Cauldron recipes change-Change multi TT to new format-add(Tinkers Construct)Gel to rubber ecipes-added Gel to rubber recipe for Gren and Blue Slime Block-Fix Aluminum Brass in AlloySmelter-change(IC2)fix electric Tree Tap recipe-change elecric Hoe to LV-add(Steves Carts, Translocator, DE)implossion compressor recipe to codeCraft Tweaker 3.2.2-GTNH-Remove other versions & Add java 8 compat-Remove MFR support; Bump version & add GTNH-Speedup - Inspired by the 1.12 version-Added Overloads-This is why i should init submodules.Electro Magic Tools 1.2.8.0-change(EMT)disable the one ring as chest loot-change(EMT)change text in config-Makes the One Ring add warp to the player as well-Update ItemOneRing.java-Adds a better tooltip.-wings don't boost if you sneak-mirrored change for infused chestplateEnder IO 2.3.1.15 beta-Update TooltipHandlerBurnTime.java-After performance profiling I found -TileEntityFurnace.getItemBurnTime(item); -is computationaly expensive. It occupied almost a cpu core forever, because NEI starts a task thread every few seconds and this line of code keep iteraing through all the furnance recipe in GTNH. -Besides, usually the result of this computation is not useful.-Add thread name check will help performance and will not influence the player.-if (!Thread.currentThread().getName().startsWith(\"Client Thread\")) return false;-Update TileConduitBundle.java-Greatly increase Client Side ItemConduit performance. (20% fps increase if have 100 - 200 item conduit in render area, these are lag-spikes.)-EnderIO Conduits are very laggy, partly because Redstone/fluid/gas Conduits causing RenderChunks re-render back and forth. But if there is only one ItemConduit in the bundle, it is pretty sure that we only need to re-render ItemConduit near the player , because only player's behavior range (5) can change the shape of ItemConduit. -But if there is another conduit in the bundle, the re-render is not sure because Redstone conduit in the bundle might needs to re-render in any time. So in this case I left to default.-Hide tile.blockLightNode.name in NEI-Change fused quartz blast resistance 2000 -> 20-Ignore dead entities-Added forestry sapling support to farm station Cherry picked & backported from 1b242dc2d786b8c1fb545845768