BETTER Xbox 360 And Live Authoring Submission Tool __EXCLUSIVE__
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BETTER Xbox 360 And Live Authoring Submission Tool: A New Way to Create and Publish Games on Xbox Live
If you are a game developer who wants to create and publish games on Xbox Live, you might be interested in the new BETTER Xbox 360 And Live Authoring Submission Tool (BLAST). BLAST is a web-based tool that simplifies the process of creating and submitting games for Xbox Live Arcade, Indie Games, and Games on Demand. With BLAST, you can:
Upload your game assets and metadata to a secure cloud storage.
Test your game on real Xbox 360 consoles and get feedback from Microsoft certification team.
Manage your game updates and patches easily.
Track your game sales and revenue reports.
Access various resources and support from Microsoft and the Xbox Live community.
BLAST is designed to make your game development and publishing experience faster, easier, and more enjoyable. You can use BLAST with any game engine or framework that supports Xbox 360 development, such as Unity, Unreal Engine, XNA Game Studio, or MonoGame. You can also use BLAST with any programming language that supports .NET Framework, such as C#, Visual Basic, or F#. To get started with BLAST, you need to have an active Xbox Live Creators Program membership and a valid Windows Live ID. You can sign up for both at https://www.xbox.com/en-US/developers/creators-program.
BETTER Xbox 360 And Live Authoring Submission Tool is a great opportunity for game developers of all levels and backgrounds to showcase their creativity and talent on Xbox Live. Whether you are a hobbyist, a student, an indie studio, or a professional developer, you can use BLAST to create and publish games that millions of Xbox Live users can enjoy. To learn more about BLAST and how to use it, visit https://docs.microsoft.com/en-us/windows/uwp/xbox-live/blast-overview.
In this article, we will show you how to use BLAST to create and submit a simple game for Xbox Live Arcade. We will use Unity as our game engine and C# as our programming language. You can follow along with your own game project or download a sample project from https://github.com/Microsoft/BLAST-Sample-Project.
Step 1: Prepare your game project for BLAST
Before you can use BLAST, you need to make sure that your game project meets the following requirements:
Your game project must target Xbox 360 as the platform.
Your game project must have a unique title and a unique ID.
Your game project must have a valid rating certificate from ESRB, PEGI, or other rating agencies.
Your game project must have a splash screen, an icon, and a box art image.
Your game project must have a description, a genre, and a price.
Your game project must not contain any prohibited content or functionality.
You can find more details about these requirements and how to meet them in the BLAST documentation at https://docs.microsoft.com/en-us/windows/uwp/xbox-live/blast-requirements.
Step 2: Upload your game project to BLAST
Once your game project is ready, you can upload it to BLAST using the following steps:
Go to https://blast.xboxlive.com and sign in with your Windows Live ID.
Click on the \"Create New Game\" button and fill in the required information about your game.
Click on the \"Upload Game\" button and select your game project folder or zip file.
Wait for the upload to complete and verify that your game project is uploaded correctly.
You can monitor the progress of your upload and check the status of your game project on the BLAST dashboard. You can also edit or delete your game project at any time before submitting it for certification. ec8f644aee